Tag: Scopus indexed paper UNIKOM

  • IT Blueprint Design with TOGAF ADM Framework for Information System Development

    IT Blueprint Design with TOGAF ADM Framework for Information System Development

    Authors: Rizky Jumansyah, Rangga Sidik Eddy Soeryanto Soegoto

    Abstract

    National Unity and Political Agency of West Kutai Regency currently requires information and communication technology to support existing service processes and utilize existing data and information. With the support and role of Information and Communication Technology (ICT), the public or interested parties can easily find or access the required data and information. This is where the role of the enterprise architecture is needed that supports the main business activities and supporting business activities carried out by the organization. The goal of enterprise architecture implementation is to match business and information technology for the organization’s goals. Enterprise architecture implementation is inextricably linked to how an organization develops and constructs its enterprise architecture. Many frameworks can be used in designing an enterprise to support the running of the system in the enterprise. In this case, the framework that will be used in formulating and strategically planning information systems within the National Unity and Political Agency of West Kutai Regency is TOGAF (The Open Group Architecture Framework) with a focus on six architectural components consisting of Architecture Vision, Business Architecture, Information System Architecture, Technology Architecture, Opportunities and Solutions, and Migration Planning. TOGAF ADM can be used to create a technology blueprint for an enterprise, where the blueprint can be used and become a reference in developing an enterprise. © School of Engineering, Taylor’s University.

    Author keywords

    Blueprint; Enterprise architecture; Information systems; TOGAF ADM 9.1

    This article can be accessed at https://www.scopus.com/pages/publications/85141697703

  • Implementation of Augmented Reality on Earthquake and Tsunami Socialization in BMKG Goes to School

    Implementation of Augmented Reality on Earthquake and Tsunami Socialization in BMKG Goes to School

    Authors: Ruhimat, Eddy Soeryanto Soegoto

    Abstract

    Socialization of earthquake and tsunami to students is carried out regularly in the BMKG Goes to School (GTS) activity. The purpose of this study is to determine the efficiency and effectiveness of the Augmented Reality (AR) implementation in BMKG GTS earthquake and tsunami socialization. The method used in this study was a quantitative method using surveys for data collection. The results showed that AR technology through BMKG GTS is very effective and efficient in socializing the earthquake and tsunami to students. The program is expected to increase students understanding of earthquake and tsunami information as it is presented in an interactive and attractive display. © School of Engineering, Taylor’s University.

    Author keywords

    Augmented reality; BMKG Goes to School; Earthquake; Socialization; Tsunami

    This article can be accessed at https://www.scopus.com/pages/publications/85145379604

  • Improving the Performance of Laston AC-WC Padding with the Utilization of Nickel Slag Waste

    Improving the Performance of Laston AC-WC Padding with the Utilization of Nickel Slag Waste

    Authors: Falderika, Nur Fitrah

    Abstract

    Utilization of waste as part of the road pavement material is an important issue. This is caused by the decreasing availability of natural materials as road raw materials and the increasing costs for procurement as well as the process of obtaining aggregates. As a result, alternative materials are needed and one of them is nickel slag. Nickel slag is categorized as Toxic and Hazardous waste (B3), so testing is needed to determine the content of the hazardous substances. The value of the Toxicity Characteristic Leaching Procedure (TCLP) test is smaller and meets the requirements, the results of testing the physical characteristics of nickel slag also meet the requirements used in road construction materials. The purpose of this study is to analyse the effect of using nickel slag on the performance of the Laston mixture (AC-WC). The tests were carried out based on the empirical method with the Marshall test which refers to the provisions of the properties of the Laston mixture (AC-WC) General Specifications for Roads and Bridges of Highways, Bina Marga, 2018. Variations in Reference Asphalt Content (KAA) used are 5%, 5.5%, 6%, 6.5%, and 7%. Based on the analysis results of the Marshall test, it is known that the use of nickel slag has better performance in terms of the higher Marshall stability value of 1803 kg compared to 1660 kg in a mixture without nickel slag. From the results of the tests and analyses carried out this nickel slag waste can be used as a new material in the asphalt mixture so that the impact is that the waste can be reused. © School of Engineering, Taylor’s University.

    Author keywords

    Laston AC-WC; Marshall; Nickel slag

    This article can be accessed at https://www.scopus.com/pages/publications/85145569238 

  • Designing Collaborative Augmented Reality Geographic Information System for Land Suitability Visualization

    Designing Collaborative Augmented Reality Geographic Information System for Land Suitability Visualization

    Authors: Hanhan Maulana, Kanai H

    Abstract

    This study aims to visualize the potential agricultural land suitability using the Collaborative Augmented Reality Geographical Information System (AR-GIS). In agriculture decision-making, geographical aspect is one of the important factors to be considered. However, there are plenty of limitation in the early AR platform and one of which is the limitation on the number of users. Cloud-based anchor points are able to overcome this limitation by connecting multiple users via the internet which allows them to see, interact, and synchronize a digital context simultaneously. Through this technology, this research was divided into two stages. The first stage is to make a land suitability map. The second stage is the development of Collaborative AR GIS by adopting a user-centred design approach. This study integrates GIS with AR visualization capabilities to visualize land suitability maps then enable multi-user collaboration work based on AR Object. This study developed an AR-GIS-based system using UNITY 3D. The built AR GIS was based on multi-platform to overcome the various mobile device platforms used by farmers which then integrated with Cloud anchors to connect one device to another. Cloud anchors enable collaborative work between farmers and other stakeholders. This study evaluates the system performance using two devices that have different specifications. Based on the evaluation result, good maps visualization is able to be provided by the collaborative AR-GIS. The collaborative AR technology also gives an alternative visualization as well as alternative interaction with maps that have multiple users. This system is envisioned to improve the understanding of farmers towards land suitability map. It is expected that the collaborative AR-GIS system is able to provide a helpful aid to the farmers in terms of decision-making. With well-informed decision and insight on land suitability map, the risk of crop failure can be minimised, and the agricultural sector’s productivity can be increased. © 2023 Taylor’s University. All rights reserved.

    Author keywords

    2708; Agriculture GIS; Cloud anchors; Collaborative system; GIS; Land suitability maps

    This article can be accessed at https://www.scopus.com/pages/publications/85176566794