Authors: Euis Neni Hayati, Dedeng Hirawan, Agis Abhi Rafdhi
Abstract
The goal of this study is to examine bibliometric literature reviews on the topic of adaptive gamification, utilizing VOSviewer software to unify mapping analyses. Nowadays, games are not just for entertainment, but can also serve as a learning medium, commonly referred to as gamification. In the fields of education and marketing, gamification is increasingly being implemented. This study includes VOSviewer mapping analysis, Publish or Perish tools, and Google Scholar. The data collection method used descriptive and qualitative approach to identify published studies and their findings. The search for data used the keyword “adaptive gamification” in Google Scholar through the Publish or Perish software. The results reveal 975 published articles from 2017-2021. The research on adaptive gamification peaked in 2019-2020 but decreased in 2021. Finally, this work stresses the significance of bibliometric analysis, particularly in the field of adaptive gamification, and seeks to serve as a resource for future research. © School of Engineering, Taylor’s University.
Author keywords
Adaptive gamification; Bibliometric; Computational; VOSviewer
This article an be accessed at https://www.scopus.com/pages/publications/85176615603