Authors: Usep Mohamad Ishaq, Wan Mohd Nor Wan Daud
DOI: 10.14421/ajis.2017.551.189-210
Abstract
Ibn al-Haytham (d. 1039) is a well known scholar for his contributions in natural and mathematical sciences. The research focuses on his works in sciences and mathematics and only a few studies carry out on his contribution on philosophy due to the lack of the primary sources. The only known surviving Ibn al-Haytham’s work on philosophy is Kitāb Thamarah al-hikmah. However, few studies have examined and explored this work. Based on this work, the present study tries to scrutinize Ibn al-Haytham’s epistemology and focused mainly on his classification of knowledge. The comparative study of Ibn al-Haytham’s classification of knowledge and that of al-Fārābī’s, Ibn Hazm’s, Tūsī’s, and al-Ghāzālī is also carried out. The result shows that Ibn al-Haytham has two mode of classifications: the ontological and epistemological. It is also obvious that Ibn al-Haytham tries to integrate Greek philosophy and sciences within the worldview of Islam. The results of the present study also suggests that the nexus between the concept of classification of knowledge and the concept of perfect man (al-insāan al-tāmm) is obvious.
Author keywords
Al-hIkmah; Classification of knowledge; Ibn al-Haytham; Kitāb Thamarah al-hikmah
Angklung is a traditional musical instrument from West Java, Indonesia. To play a song using this instrument can only be played in groups. The size of the musical instrument is quite large and prone to damage if carried anywhere, making it challenging to practice except in schools or music clubs. Since the pandemic, it has become increasingly difficult for students to practice angklung due to the limitations of face-to-face learning. This study aims to make it easier for students to practice and play angklung. The system is based on online multiplayer games so that students can learn and play angklung with more fun, and players can play anywhere. Players can use the mobile version of the angklung application as a substitute for the angklung instrument. Players can perform a duet with other players in playing the same song. The results of the player’s performance will be displayed as scores and stored in the database. Besides that, a real-time feedback function is always displayed for each note played. To distinguish individual players and/or notes, we use vibration sensor technology installed in each mobile application or signal processing, and the system will recognise them properly. We propose a Short-time Fourier Transform (STFT) algorithm as a scoring system and realtime-feedback performance. We use class diagrams to describe the whole application system and describe the functionality of the system in detail. We collect some research related to angklung and technology. Currently, there is a little study that could answer all the problems of learning and training angklung. The results of this study in the form of a system design are the initial research stage and are used for the following research phase. In conclusion, the design of this study can solve the existing problems so that the system will make it easier for students to practice and play angklung.
Artificial Neural Network; energy conservation; Esp8266; Fuzzy Multi-Criteria Decision Making; Internet of Things; multiple energy source management; Smart Home
Educational games are currently widely used as supporting media in the teaching and learning process. One of the elementary school subjects that require supporting media is mathematics. In the process of making interactive mathematics educational games for elementary school students, game developers must make a design first. The appropriate design method for this research is the Digital Game-Based Learning-Instructional Design (DGBL-ID) method. The DGBL-ID method is a development method for making educational games that can be adapted to learning materials. The purpose of this research is to help game developers in making mathematical game applications that are adapted to the 2013 curriculum that is currently applied. The focus of this research is on the analysis and design stages contained in the DGBL-ID method. The results of this research are in the form of designing games-based interactive mathematics learning media that can be used as a guide for game developers in making interactive mathematics educational games. With this design, game developers can find out what educational games are needed by users according to the characteristics and objectives of learning mathematics.
This study seeks to analyze the role and impact of the business environment and digital transformation on the development of small culinary firms focused on processed foods. While a business ecosystem and digitalization generally impact various business kinds, research particularly addressing small culinary operations is few. This study used a descriptive and verification-based methodology, focusing on West Java, Indonesia, as the case study. The unit of analysis comprises small culinary firms that focus on processed meals, whereas the units of observation are the business actors involved. Observations and surveys were performed over nearly a year, from January 2022 to November 2023, with primary data evaluated by Structural Equation Modeling (SEM) and supplemented by a literature study to validate the findings. The results demonstrate that the business environment and digital transformation enhance the success of small culinary firms focused on processed goods. An effective business ecosystem and suitable digital transformation can greatly influence corporate success. Consequently, business stakeholders are urged to capitalize on prevailing business ecosystem conditions and enhance digital transformation in decision-making processes to attain company success.
Early childhood education services in play groups during the COVID-19 pandemic have changed. This change includes various services such as administration, acceptance of new students to the face-to-face teaching and learning process and remote meetings. This is certainly not easy if the group knows how the need for an information system is. The need for this information system aims to provide convenience from various fields of education, especially early childhood education in play groups. In this study, we will discuss the analysis of information system requirements using the value chain analysis method. The analysis uses the value chain in five main activities and four supporting activities. These activities will discuss the needs of early childhood education information systems in play groups which consist of management and implementation of activities, financing, educators and education, blinding of information systems in particular, the use of technology to be used, and how the use of this information system will be used in understand the internal and external parties that will be related to the management of facilities and infrastructure. The results of this value chain analysis will be used as a guide in determining the information system needs by adjusting the early childhood education services in the play group by adjusting the level of management owned by each play group.
Authors: Sunny Goh Eng Giap (Universiti Malaysia Terengganu) ; Amirul Asyraf Zakaria (Universiti Malaysia Terengganu) ; Mohammad Fadhli Ahmad (Universiti Malaysia Terengganu) ; Muhammad Zamir Abdul Rasid (Soil Science, Water & Fertilizer Research Centre (SF)) ; Chee-Ming Chan (Universiti Tun Hussein Onn Malaysia) ; Mohd Sofiyan Sulaiman (Universiti Malaysia Terengganu) ; Rudiyanto (Universiti Malaysia Terengganu) ; Khasifah Muhamad (MARDI Cameron Highlands) ; Ting Chee Ling (Green Earth Consultancy & Services PLT) ; Hanhan Maulana (Universitas Komputer Indonesia)
Water infiltration in the soil is an essential topic for investigation because soil fully saturated with water forms standing water that leads to flooding on top of the soil. Soil investigation is vital for agricultural study due to the necessity to know soil carrying capacity in holding water, field capacity, and also the soil temperature for biological activities and chemical reactions. However, human urbanization and expansion into previously unexplored soil areas could lead to unnecessary environmental stress, such as floods. Floodwater forms when the rainfall intensity exceeds soil water infiltration. The flood event is crucial since it affects the human livelihood and facility damages. Therefore, a good understanding of soil hydraulic water infiltration helps better understanding the cause of flood occurrence. The current study examines the soil series in Terengganu state with its soil properties concerning the soil water characteristics curve, which indicates the soil’s ability to absorb and allow water movement in the ground. The equation used was the improved Richards’ equation that can be applied to examine the standing water or floodwater impacts on water infiltration. Also, the unsaturated soil moisture movement conditions can be investigated. The simulation equation verifies with benchmark datasets that was solved on Richards’ equation using a different numerical method. The twelve-soil series of Terengganu state subjected to water infiltration study subjected to flooded conditions, by exposing the soil to the highest rainfall identified in the history of Kuala Terengganu from 1985 to early 2023. The results reveal Jambu, Rhu Tapai and Rudua soil series’ water infiltration rate was greater than the rainfall intensity, whereas other soil series could not accommodate the rainfall intensity. Thus, other soil series areas will likely encounter flooded conditions when exposed to heavy rainfall, as has occurred in history.
Keywords
Water flux in soil, Rainfall intensity on soil, Terengganu flood management, Saturated soil