Tag: research

  • Exploration of Design Thinking Methods for Digital Platforms

    Exploration of Design Thinking Methods for Digital Platforms

    Authors: Rifqi Fahrudin, Marsani Asfi, Sudadi Pranata, Chandra Lukita, Eddy Soeryanto Soegoto, Irfan Dwiguna Sumitra

    Abstract

    In today’s fast-paced digital landscape, digital platforms shape commercial, educational, and social interactions. The increasing competition in digital platform development demands continuous innovation and a user-centered approach. This study explores the integration of the Design Thinking process into digital platform design, examining how each stage of this methodology can be adapted to address key challenges such as multi-stakeholder collaboration and technological complexity. Through multiple case studies of digital platform developers, this qualitative research investigates how Design Thinking fosters innovation and enhances user satisfaction. The study culminates in a practical framework designed to help developers optimize user experience and strengthen their competitive edge in the market. Additionally, the findings contribute to existing literature by refining the application of Design Thinking in digital environments and highlighting avenues for further research in related contexts. © School of Engineering, Taylor’s University.

    Author keywords

    Design thinking; Digital platform; Exploration

    This article can be accessed at https://www.scopus.com/pages/publications/105001496046

  • Autonomous Monitoring with Facial Expression Recognition

    Autonomous Monitoring with Facial Expression Recognition

    and Gamification to Support Blended Learning Model

    Authors: Indra Kurniawan ; Yeffry Handoko Putra

    DOI: –

    Abstract:

    Blended learning model is a popular learning model and is trusted by many educational institutions in the world as a more effective model. However, it has several challenges and weaknesses, namely the lack of monitoring and assessment of learning activities during online sessions or asynchronous sessions. This study aims to build an autonomous monitoring system using facial expression recognition and gamification methods to support the learning process with a blended learning model. The result of this research is a design and implementation of an autonomous monitoring system that displays real-time monitoring reports with the concept of gamification. Real-time reports can be used by teachers as one of the assessment points for students. In addition, the applied gamification concept has motivated students to take the distance learning process seriously and quickly because they are competing to get points. © School of Engineering, Taylor’s University.

    Author Keywords:

    Autonomous monitoring; Facial expression recognition; Gamification

    This article can be accessed at https://www.scopus.com/pages/publications/85148345218?

  • Enhancing Interactive Media Design Using Cognitive Load Theory Approach: Integrating Artificial Intelligence (AI) Chatbot

    Enhancing Interactive Media Design Using Cognitive Load Theory Approach: Integrating Artificial Intelligence (AI) Chatbot

    Authors: Satwika Trianti Ngandoh, Riandi R, Adi Rahmat, Muslim M, Abdul Haris, Khaeruddin K, Angga Friyanto

    Abstract

    This research developed interactive media equipped with artificial intelligence (AI) chatbot features using the principles of cognitive load theory (CLT). The development method employed in this study consisted of several stages: analysis, design, development, and evaluation. The result of this development activity was an interactive medium that applied the principles of CLT and included a chatbot feature to assist students in learning adaptively and independently. The interactive medium was deemed feasible for use because the validation test results in the material aspect, language aspect, presentation aspect, and overall display aspect exhibited very good characteristics. Interactive media with AI chatbot features was expected to be an innovative solution for improving the quality of education and the student learning experience in the digital era. © School of Engineering, Taylor’s University.

    Keywords: AI chatbot; Cognitive load theory; Interactive media; Learning media; Multimedia

    This article can be accessed at https://www.scopus.com/pages/publications/105002420432

  • Utilization of Mobile Application as a Communication Strategy from the Regional Government in Providing Information Services Related to Covid-19 to the Public

    Utilization of Mobile Application as a Communication Strategy from the Regional Government in Providing Information Services Related to Covid-19 to the Public

    Authors: Tine Agustin Wulandari, Elsya Amanda Yulianto

    DOI: 10.1063/5.0255657

    Abstract

    Hoax, another opponent that also appeared during the pandemic. Not only as a “Black Swan” that has negative impact on human life, this pandemic has also forced countries around the world to provide quality public service innovations, and Indonesia is no exception. This research was conducted to examine Utilization of mobile application as a communication strategy from the government in providing information services related to Covid- 19 to the public. Because public must get information about Covid-19 that comes from the right and trusted sources. Descriptive study was chosen as the appropriate research methodology, to examine PIKOBAR (Pusat Informasi dan Koordinasi Covid-19 Jawa Barat), mobile application used by the West Java Provincial Government. The results of this research indicated that PIKOBAR provides the update of the number of exposed cases and deaths due to Covid-19, the list of important numbers or emergency calls within the scope of West Java Province, the map of the spread of Covid-19in 27 Regencies/Cities in West Java Province, videos and infographics that are easy to understand. This mobile application is considered capable in responding to the challenges of the need for correct, precise, and reliable information, fulfilling the demands of innovation in improving the quality of public information services. But it has not been fully achieved because there are still Bandung City residents who have not used this mobile application. This research is expected to have implications for government both regional and national to always try to provide public service innovations. © 2025 Author(s).

    This article can be accessed at https://www.scopus.com/pages/publications/85219192378

  • How to Improve Hydroponic Leafy Vegetable Plant Productivity by Balancing Nutrient Solution, Total Dissolved Solids (TDS), and pH Completed with Literature Review on Standard Vegetable pH & TDS Requirement to Support Sustainable Development Goals (SDGs)

    How to Improve Hydroponic Leafy Vegetable Plant Productivity by Balancing Nutrient Solution, Total Dissolved Solids (TDS), and pH Completed with Literature Review on Standard Vegetable pH & TDS Requirement to Support Sustainable Development Goals (SDGs)

    Author: Senny Luckyardi ; Agis Abhi Rafdhi ; Annisa Wulan Sari; Hewa Majeed Zangana ; Eddy Soeryato Soegoto

    DOI: 10.17509/ajse.v6i1.89992

    Abstract

    This study explores how to improve the productivity of hydroponic leafy vegetables by balancing Total Dissolved Solids (TDS) and nutrient solution pH. Using bok choy in a floating raft system, the research applies a controlled experimental design to observe how these parameters interact in supporting vegetative growth and yield. Daily monitoring and careful adjustment of nutrient levels and pH are emphasized to ensure optimal nutrient uptake. Balanced TDS and pH conditions enhanced leaf formation and biomass accumulation, while imbalances caused nutrient stress and growth inhibition. This study offers practical guidance for growers to synchronize TDS and pH in real-time for improved nutrient management. The findings contribute to precision hydroponics aligned with sustainable agriculture, specifically supporting sustainable development goals (SDGs) for SDG 2 (Zero Hunger) through efficient food production and SDG 12 (Responsible Consumption and Production) by encouraging optimal use of agricultural inputs. © 2026 Universitas Pendidikan Indonesia.

    Author keywords

    Hydroponic; Leafy vegetable; pH; Sustainable development goals (SDGs); Total dissolved solids (TDS)

    This article can be accessed: https://www.scopus.com/pages/publications/105018607274

  • Society 5.0: Optimization of Socio-Technical System in Poverty Reduction

    Society 5.0: Optimization of Socio-Technical System in Poverty Reduction

    Author: Gustiana I. ; Wahyuni W. ; Hasti N.

    DOI: 10.1088/1757-899X/662/2/022019

    Abstract:

    The purpose of this study is to design a digital platform design as one solution to solving poverty problems that exist in the community with various causes. Poverty is a complex problem caused by multidimensionality. The cause of poverty is not only a problem of economic inequality but also caused by social problems, education, and lack of access to communicate or communication. The methodology used in this research is Sociotechnical System (STS), STS analysis used six attributes, namely goals, people, buildings/infrastructure, technology, culture, and processes/procedures. This approach (STS) analyzes approaches based on social problems and technical problems. The final results of this study created a digital platform design as a public space to capture community participation in order to care and want to share with poor communities in the form of entrepreneurship training groups (UKM). This technology becomes a tool to help in educating society, not a rival of the community in accordance with the principles of society 5.0.

    © Published under licence by IOP Publishing Ltd.

    This article can be accessed at: https://www.scopus.com/pages/publications/85075861932

  • Computer Science Research in Indonesia to Create Sustainable Infrastructure for United Nations Sustainable Development Goals

    Computer Science Research in Indonesia to Create Sustainable Infrastructure for United Nations Sustainable Development Goals

    Authors: Eddy Soeryanto Soegoto, Brandon Nathanael Meliala, Senny Luckyardi, Bobi Kurniawan

    Abstract

    This study explored the role of computer science in advancing sustainable infrastructure in Indonesia, aligning with the United Nations Sustainable Development Goals (SDGs). As the country grapples with rapid urbanization, environmental challenges, and disaster resilience, emerging technologies such as Artificial Intelligence (AI), big data, the Internet of Things (IoT), and blockchain present innovative solutions. This research examined the studies using the Systematic Literature Review (SLR) from the past five years that focus on the application of computer science in sustainable infrastructure development in Indonesia. The study highlights contributions that align with the UN SDGs through a structured process of identifying, evaluating, and synthesizing relevant findings. Key findings reveal the potential of AI-powered smart grids, IoT-based environmental monitoring, and predictive analytics for disaster management. However, challenges such as infrastructure disparities, cybersecurity risks, and regulatory gaps remain significant barriers to adoption. The study emphasizes the need for more significant investment, stronger policies, and cross-sector collaboration to accelerate technology integration. By merging computer science with sustainability strategies, Indonesia can enhance infrastructure resilience, drive economic growth, and strengthen environmental protection. This research provides policy recommendations and insights for future studies, advocating a technology-driven approach to sustainable development. © School of Engineering, Taylor’s University.

    Author keywords

    Artificial intelligence (AI); Computer research; Digital infrastructure; Internet of things; Sustainable development goals

    This article can be accessed at https://www.scopus.com/pages/publications/105001481965