and Gamification to Support Blended Learning Model
Authors: Indra Kurniawan ; Yeffry Handoko Putra
DOI: –
Abstract:
Blended learning model is a popular learning model and is trusted by many educational institutions in the world as a more effective model. However, it has several challenges and weaknesses, namely the lack of monitoring and assessment of learning activities during online sessions or asynchronous sessions. This study aims to build an autonomous monitoring system using facial expression recognition and gamification methods to support the learning process with a blended learning model. The result of this research is a design and implementation of an autonomous monitoring system that displays real-time monitoring reports with the concept of gamification. Real-time reports can be used by teachers as one of the assessment points for students. In addition, the applied gamification concept has motivated students to take the distance learning process seriously and quickly because they are competing to get points. © School of Engineering, Taylor’s University.
Author Keywords:
Autonomous monitoring; Facial expression recognition; Gamification
This article can be accessed at https://www.scopus.com/pages/publications/85148345218?