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  • UNIKOM KPM Strengthens Protocol Competencies through the 2026 KPM Visit and Sharing Event with the West Java Provincial Government

    UNIKOM KPM Strengthens Protocol Competencies through the 2026 KPM Visit and Sharing Event with the West Java Provincial Government

    BANDUNG, UNIKOM – In an effort to enhance the competencies, knowledge, and professionalism of its members in the field of protocol, the Student Activity Unit (UKM) Student Protocol Corps (KPM) of the Universitas Komputer (UNIKOM), Sarvajaya Cabinet for the 2025–2026 term, conducted the KPM Visit and Sharing 2026 event at the West Java Provincial Government Headquarters on Diponegoro Street, Bandung, on Tuesday, July 14, 2026. Under the theme “PRIME Protocol: Precision, Responsiveness, Integrity, Independence, Ethics” with the tagline “Learn With Precision, Lead With Integrity,” the event served as a learning platform for UNIKOM KPM members to gain a more comprehensive understanding of protocol practices, particularly within a government setting.

    Through presentations, interactive discussions, simulations, and observations of protocol practices, participants had the opportunity to gain firsthand insight into how protocol standards and ethics are applied to support various official government agendas. Also present at the event were the Head of UNIKOM’s Protocol Division, Agung Nugraha, S.I.Kom., and H. Ribert Susanto, S.A.P., M.M., M.I.Kom., M.A.P., from the Protocol Section of the West Java Provincial Secretariat, who served as guest speakers and shared their experiences while carrying out duties in the field of protocol.

    The presence of guest speakers from the government sector provided participants with the opportunity to gain practical insights into work standards, ethics, communication skills, and the various challenges faced by protocol officers in carrying out their duties. Riza Marisa Hermawati, S.S., as a representative of the Protocol Section of the West Java Provincial Government, expressed her appreciation in her remarks for the organization of the KPM Visit and Sharing 2026 event. According to her, such activities are important as a learning space for students to gain a closer understanding of protocol practices. She emphasized that protocol is not only about event procedures and ethics but also requires adaptability, effective communication, attention to detail, and a sense of responsibility in carrying out every task.

    Furthermore, Riza also encouraged the participants to continue learning and to take advantage of every opportunity as part of their personal development. The experience gained during the event is expected to serve as a foundation for UNIKOM KPM members to improve themselves, broaden their horizons, and build a professional and ethical protocol character.

    Moving into the main session, the event continued with a sharing session featuring H. Ribert Susanto, S.A.P., M.M., M.I.Kom., M.A.P., who has been active in the field of protocol for 26 years. The session was conducted in an interactive manner. In addition to explaining the basic concepts and principles of protocol within the government sector, the speaker shared his experiences while carrying out various protocol duties and invited participants to take part in a number of simulations depicting real-life situations in the field.

    Participants gained an understanding of the application of seating arrangements, ceremonial procedures, and forms of respect in accordance with protocol regulations. In addition to receiving theoretical instruction, participants were also given the opportunity to directly practice protocol positioning, the seating arrangement for guests of honor, and how to handle various situations that may arise during official events. This learning method enabled participants to grasp the material more concretely while gaining practical experience relevant to the duties of a protocol officer.

    In his presentation, the speaker explained that a protocol officer—including those in higher education settings must possess and master four key aspects: core skills, protocol ethics, a student protocol officer’s work ethic, and on-site conduct. These four aspects form the essential foundation for developing a protocol officer capable of performing duties professionally, with discipline, and adaptively in response to various conditions that arise during events.

    The speaker also explained that, in general, the duties of a protocol officer encompass the arrangement of “living beings” and “inanimate objects.” In the context of arranging inanimate objects, participants were introduced to various regulations regarding national symbols as stipulated in Law No. 24 of 2009, including the use of the Garuda Pancasila National Emblem, the National Flag, the President’s photograph, and the Vice President’s photograph.

    In addition, participants gained an understanding of the proper placement of national and organizational flags, as well as the use of the national anthem “Indonesia Raya” during official events in accordance with applicable regulations. Meanwhile, regarding the arrangement of “guests,” the speaker explained the classification of guests based on their rank and protocol priority, ranging from state officials and government representatives to community leaders. This understanding serves as the foundation for determining seating arrangements, protocols for showing respect, and welcoming procedures to ensure that events proceed in an orderly manner and in accordance with regulations.

    In addition to theoretical aspects, participants were also equipped with various basic skills required of a protocol officer. The material covered mastery of the event agenda, understanding the flow of activities and venue layouts, determining seating arrangements for guests of honor, as well as the ability to communicate and coordinate with various parties involved in an event. Participants also took part in a simulation of guest seating based on position priority and practiced handling various situations that might arise during the event.

    The participants’ enthusiasm was particularly evident when the session continued with a question-and-answer session, simulations, and an interactive quiz. Participants were given the opportunity to test their understanding while also asking various questions based on experiences and situations they might face as student protocol officers.

    As a token of appreciation, the speakers presented prizes to participants who successfully answered questions and demonstrated the best understanding throughout the session. This interaction fostered a communicative, dynamic, and enjoyable learning atmosphere.

    The series of activities then continued with an interactive evaluation using the Quizizz platform. This evaluation was conducted to measure the extent of the participants’ understanding of the protocol material presented during the event. The quiz took place with great enthusiasm. Participants competed to achieve the best results while re-testing their understanding of the various materials that had been presented.

    As a form of recognition for the participants’ achievements and active participation, KPM UNIKOM presented special awards to those who achieved the highest scores in the evaluation. The entire KPM Visit and Sharing 2026 series concluded with a photo session featuring KPM UNIKOM members alongside officials from the Protocol Division of the West Java Provincial Secretariat. The Visit and Sharing 2026 event serves as a tangible manifestation of KPM UNIKOM’s commitment to developing student protocol personnel who are precise, responsive, principled, independent, and ethical. Through hands-on learning activities with practitioners, UNIKOM KPM members not only gained knowledge of protocol theory and regulations but also acquired practical experience that can be applied in various organizational activities and official events within the university setting. With the motto “Learn With Precision, Lead With Integrity,” KPM UNIKOM is expected to continue to grow as a platform for student development capable of producing a generation of protocol professionals who are professional, adaptable, and uphold high standards of work. (Directorate of Hms & Pro)

  • Project-Based Final Exam: Computer Engineering Students at FTIK UNIKOM Build Mini-Startups Through Capstone Projects, Create 9 Technological Innovations

    Project-Based Final Exam: Computer Engineering Students at FTIK UNIKOM Build Mini-Startups Through Capstone Projects, Create 9 Technological Innovations

    BANDUNG, UNIKOM — The Universitas Komputer Indonesia (UNIKOM) continues to develop innovative learning approaches to ensure that students not only master theory but are also able to apply their knowledge to address various real-world problems in society and the industrial sector. One such innovation was initiated by Dr. Agus Mulyana, S.Kom., M.T., a lecturer in the Computer Engineering Program at the Faculty of Engineering and Computer Science (FTIK) at UNIKOM, a graduate of the Doctoral Program in Computer Science at IPB University and the Valedictorian of the Doctoral Program with a GPA of 3.97 at the Phase III Commencement Ceremony for the 2025/2026 Academic Year at IPB University. Armed with his academic expertise and experience in the field of technology, Dr. Agus initiated the implementation of the Capstone Project as a model for end-of-semester evaluation and an alternative to the written Final Semester Exam (UAS) for students in the Computer Engineering Study Program, Faculty of Engineering and Computer Science (FTIK) at UNIKOM.

    The culmination of the Capstone Project Final Exam took place on Monday, August 3, 2026, in Classroom 4507 on UNIKOM’s Campus I. This event marked the final stage of a project-based learning sequence that students had undertaken throughout the second semester of the 2025–2026 academic year. During the final presentation, each group had the opportunity to present the project they had developed before a panel of judges. The presentation served as a platform for students to explain the problem addressed, user needs, the innovations offered, the technological architecture, the prototype’s functionality, and the potential for future development of the solution.

    After all groups delivered their presentations, the event continued with the judging process based on the established Capstone Project evaluation rubric. The evaluation was comprehensive, taking into account aspects such as the problem statement and user needs, user validation, innovation, the solution’s relevance to the problem, technical architecture, prototype functionality, UI/UX, security, business model, market potential, presentation skills, and the team’s ability to answer questions and execute the project.

    The series of activities then concluded with the announcement of the results and the Capstone Project winners based on the cumulative scores from all assessment components. This mechanism provided students with the experience of not only producing a project but also professionally defending their ideas and developed products before the judges.

    The Capstone Project is implemented in several courses taught by Dr. Agus Mulyana, S.Kom., M.T., namely Internet of Things (IoT) Technology, Android Mobile Programming, and Human-Computer Interaction (HCI). This learning model is designed to integrate the various materials students have studied into a single project that addresses real-world problems in the community or industry.

    According to Dr. Agus, the increasingly rapid changes in the worlds of technology and industry require universities to develop more adaptive learning models. It is not enough for students to be equipped with theory and lab work alone; they also need experience in identifying problems, designing solutions, working in teams, and understanding career and professional paths after completing their education. “A capstone project is a mechanism for synthesizing course material through a mini-project approach based on actual social conditions in the local community or industry,” explained Dr. Agus.

    Through this approach, students are not merely completing assignments to earn grades; rather, they are challenged to identify and understand real-world problems occurring around them. These problems are then formulated into a project that yields solutions grounded in the academic knowledge they have acquired.

    In practice, students use two main approaches: design thinking and computational thinking. Both approaches are used to help students understand problems systematically, define user needs, and develop relevant and implementable solutions.

    Interestingly, student groups in the Capstone Project are not formed like typical assignment groups. They are guided to build a mini-startup, so that each member has roles and responsibilities that mirror a company’s organizational structure. Students can take on roles such as CEO, CTO, CFO, or other positions based on the needs of the team and the project being developed.

    This approach simultaneously builds three key foundations in the students’ learning process: mindset, skillset, and toolset. The mindset component is designed to cultivate a professional and entrepreneurial mindset among students. The skillset is developed through interdisciplinary competencies, including an understanding of social, economic, and technological aspects, as well as the application of artificial intelligence to solve problems. Meanwhile, the toolset emphasizes mastery of various cutting-edge tools and technologies relevant to industry needs.

    This semester, nine teams are developing technological solutions addressing a diverse range of challenges. The AlteraSight team is developing an IoT monitoring solution for safety and the environment, while AQUALYZE focuses on smart aquaculture water monitoring. The EduAir team is developing a solution for healthy learning-space air monitoring, and hirup.id is creating connected safety solutions for better living.

    Furthermore, LadangKu Smart Farming presents a precision farming solution for a better future. The NADIMAX team focuses on smart health performance monitoring, while the Pantau Banjir Group is developing a system for early flood detection and faster response. VeloCity Bandung is exploring the theme of smart mobility for efficient activities, and VitaCheck is developing a digital health check solution for the future.

    This diversity of themes demonstrates that the Capstone Project provides students with the opportunity to apply their technological competencies to a wide range of real-world issues, ranging from agriculture, health, the environment, education, safety, disaster mitigation, to urban mobility. Additionally, the Capstone Project’s grading system is structured in a measurable way, with a total weight of 100 percent. The assessed aspects include Problem, SDGs & User Needs (8 percent), User Validation & Evidence (8 percent), Innovation & Differentiation (10 percent), and Solution–Problem Fit (8 percent). The assessment also covers Technical Architecture (10 percent) and Prototype Functionality & Demo (12 percent).

    In addition to technical skills and innovation, students are evaluated on UI/UX & Accessibility (7 percent), Security, Reliability & Ethics (7 percent), Business Model & Sustainability (8 percent), and Market Potential & Scalability (7 percent). The ability to convey ideas through Pitch Delivery & Storytelling accounts for 7 percent, while Q&A, Team Capability & Execution account for 8 percent. This set of criteria demonstrates that students are not only required to create a functional product but must also be able to understand user needs, conduct validation, demonstrate the novelty of their solution, consider security and ethics, design a sustainable business model, assess market potential, and defend their ideas before the judges.

    Based on the evaluation results, LadangKu Smart Farming secured first place with a score of 86.40, followed by VeloCity Bandung in second place with a score of 85.00, and NADIMAX in third place with a score of 84.80. These three teams demonstrated the best performance based on all the evaluation criteria established for the Capstone Project.

    According to Dr. Agus, these evaluation results do not merely reflect students’ ability to produce a product but also serve as part of a process to measure the development of students’ competencies more comprehensively. The learning process is designed so that students experience a progression from not knowing to knowing, from knowing to understanding, and ultimately to becoming skilled. “It is this learning journey that is measured. From not knowing to knowing, from knowing to understanding, and from understanding to becoming skilled,” explained Dr. Agus.\

    This evaluation model also positions collaboration skills as a crucial component of learning outcomes. Students are trained to develop communication, coordination, leadership, managerial skills, administrative skills, and social interaction within a team. These competencies are considered essential because the professional world demands the ability to work collaboratively and not rely solely on individual abilities. Furthermore, the Capstone Project is expected to become part of students’ portfolios. Each project developed is not viewed merely as a course assignment but can serve as a record of competencies demonstrating students’ ability to identify problems, design solutions, build products, work in teams, and present ideas professionally.

    Dr. Agus also emphasized that learning objectives are not merely about measuring students’ ability to answer written questions. Student development must be viewed more holistically through cognitive, affective, and psychomotor aspects. Therefore, the Capstone Project serves as an alternative assessment method that provides students with a broader platform to demonstrate their potential and competencies. Moving forward, Dr. Agus hopes this learning model can continue to be developed by involving more industry practitioners, relevant agencies, and parties with the potential to support student project development. It is hoped that this involvement will not stop at the evaluation process but will open opportunities for the best projects to receive mentoring, incubation, and even funding, thereby potentially growing into actual startups.

    The Final UAS Capstone Project held in Classroom 4507 at UNIKOM’s Campus I serves as a testament that the learning process can be transformed into a more contextual, competitive, and problem-solving-oriented experience. Through presentations, judging, and the announcement of winners, students gain an experience that closely mirrors professional processes in presenting and defending an innovation.

    Through the Capstone Project, the final exam is no longer merely the final stage for measuring the ability to answer questions, but rather a platform for demonstrating students’ competencies, creativity, collaboration, and readiness to face the real world. From the nine teams with diverse ideas and solutions, it is hoped that innovations will emerge that do not stop in the classroom but can continue to be developed into solutions that benefit society and the industrial world. (Directorate of Hms & Pro)

  • Design of Enterprise Information System Using TOGAF Framework for Public Service Agency

    Design of Enterprise Information System Using TOGAF Framework for Public Service Agency

    Authors: Herry Saputra, Iyan Gustiana, Eddy Soeryanto Soegoto

    Abstract

    As one of the government institutions in charge of serving the administration of the population, the Tagaraja sub-district office is currently unable to support the organization’s strategy optimally. This is due to the lack of an information system that supports each process of data exchange from each management field. The role of information technology as a supporting tool in the organization as part of the information system has become part of the organization’s strategy to achieve its goals. However, the current issue is that implementing information systems for the benefit of the entire organization is difficult. The business strategy and the technology strategy must be in sync. The integration factor in the development of information systems can be used to determine the alignment of information systems with organizational needs. The goal of this research is to create an appropriate enterprise information system architecture to achieve the organization’s strategic goals in accordance with the Tagaraja sub-vision districts and mission. A comprehensive and user-friendly method is required to design an enterprise architecture. This research TOGAF utilizes a qualitative approach and data collection methods such as literature reviews, interviews, and direct observations, as well as the Open Group Framework (TOGAF) ADM architectural design method. The research findings are presented in the form of an integrated application proposal that can support business processes while also addressing issues related to the Tagaraja sub-district office’s lack of an information system. © 2022 Taylor’s University. All rights reserved.

    Author keywords

    Administration; Blueprints; Enterprise architecture; Information systems; TOGAF

    This article can accessed at https://www.scopus.com/pages/publications/85135697959 

  • How to Improve Hydroponic Leafy Vegetable Plant Productivity by Balancing Nutrient Solution, Total Dissolved Solids (TDS), and pH Completed with Literature Review on Standard Vegetable pH & TDS Requirement to Support Sustainable Development Goals (SDGs)

    How to Improve Hydroponic Leafy Vegetable Plant Productivity by Balancing Nutrient Solution, Total Dissolved Solids (TDS), and pH Completed with Literature Review on Standard Vegetable pH & TDS Requirement to Support Sustainable Development Goals (SDGs)

    Authors: Senny Luckyardi; Agis Abhi Rafdhi; Annisa Wulan Sari; Hewa Majeed Zangana; Eddy Soeryato Soegoto

    DOI: 10.17509/ajse.v6i1.89992

    Abstract
    This study explores how to improve the productivity of hydroponic leafy vegetables by balancing Total Dissolved Solids (TDS) and nutrient solution pH. Using bok choy in a floating raft system, the research applies a controlled experimental design to observe how these parameters interact in supporting vegetative growth and yield. Daily monitoring and careful adjustment of nutrient levels and pH are emphasized to ensure optimal nutrient uptake. Balanced TDS and pH conditions enhanced leaf formation and biomass accumulation, while imbalances caused nutrient stress and growth inhibition. This study offers practical guidance for growers to synchronize TDS and pH in real-time for improved nutrient management. The findings contribute to precision hydroponics aligned with sustainable agriculture, specifically supporting sustainable development goals (SDGs) for SDG 2 (Zero Hunger) through efficient food production and SDG 12 (Responsible Consumption and Production) by encouraging optimal use of agricultural inputs. © 2026 Universitas Pendidikan Indonesia.

    Keywords: Hydroponic; Leafy vegetable; pH; Sustainable development goals (SDGs); Total dissolved solids (TDS)

    This article can be accessed at https://www.scopus.com/pages/publications/105018607274

  • Bibliometric Analysis of Near Field Communication Technology Using Vosviewer Application with Publish or Perish

    Bibliometric Analysis of Near Field Communication Technology Using Vosviewer Application with Publish or Perish

    Authors: Herry Saputra, Tegar Ahmad Fauzan, Dian Dharmayanti

    Abstract

    The need for automatic identification software is increasing significantly in the modern world. The number of mobile smartphone users in Indonesia means that more and more technological features are offered, including Near Field Communication (NFC) technology. NFC technology is a viable substitute for wireless communication, serving as a swift, adaptable, and comparatively secure payment method. This research endeavors to assess computational bibliometrics through the fusion of mapping analysis utilizing VOSviewer software and data compilation via Publish or Perish software. Bibliometric and descriptive quantitative approaches were used as data collection and processing methods. The data obtained results from a search using the keyword “Near Field Communication (NFC) Technology” on Google Scholar using Publish or Perish software. The search results show 816 articles published in the 2017-2021 range. However, only 31 articles pertain directly to the research subject, as indicated by the findings within the period spanning from 2017 to 2021. It has decreased every year. This is evidenced that in 2017, there were 284 articles published, and in 2018 there were 211 articles published; then in 2019, there were 167 articles published; in 2020, 104 articles were published; and in 2021, there were 50 published articles. This study proves that it is important to carry out bibliometric analysis, especially on “Near Field Communication (NFC) Technology”. This research is expected to guide writers who want to do and determine the theme to be studied in their research. © 2023 Taylor’s University. All rights reserved.

    Author keywords

    Bibliometric; Near field communication; Publish or perish; Technology; VOSviewer

    This article can be accessed at https://www.scopus.com/pages/publications/85184021926

  • Exploration of Design Thinking Methods for Digital Platforms

    Exploration of Design Thinking Methods for Digital Platforms

    Authors: Rifqi Fahrudin, Marsani Asfi, Sudadi Pranata, Chandra Lukita, Eddy Soeryanto Soegoto, Irfan Dwiguna Sumitra

    Abstract

    In today’s fast-paced digital landscape, digital platforms shape commercial, educational, and social interactions. The increasing competition in digital platform development demands continuous innovation and a user-centered approach. This study explores the integration of the Design Thinking process into digital platform design, examining how each stage of this methodology can be adapted to address key challenges such as multi-stakeholder collaboration and technological complexity. Through multiple case studies of digital platform developers, this qualitative research investigates how Design Thinking fosters innovation and enhances user satisfaction. The study culminates in a practical framework designed to help developers optimize user experience and strengthen their competitive edge in the market. Additionally, the findings contribute to existing literature by refining the application of Design Thinking in digital environments and highlighting avenues for further research in related contexts. © School of Engineering, Taylor’s University.

    Author keywords

    Design thinking; Digital platform; Exploration

    This article can be accessed at https://www.scopus.com/pages/publications/105001496046

  • Society 5.0: Optimization of Socio-Technical System in Poverty Reduction

    Society 5.0: Optimization of Socio-Technical System in Poverty Reduction

    Gustiana I. ; Wahyuni W. ; Hasti N.

    DOI: 10.1088/1757-899X/662/2/022019

    Abstract
    The purpose of this study is to design a digital platform design as one solution to solving poverty problems that exist in the community with various causes. Poverty is a complex problem caused by multidimensionality. The cause of poverty is not only a problem of economic inequality but also caused by social problems, education, and lack of access to communicate or communication. The methodology used in this research is Sociotechnical System (STS), STS analysis used six attributes, namely goals, people, buildings/infrastructure, technology, culture, and processes/procedures. This approach (STS) analyzes approaches based on social problems and technical problems. The final results of this study created a digital platform design as a public space to capture community participation in order to care and want to share with poor communities in the form of entrepreneurship training groups (UKM). This technology becomes a tool to help in educating society, not a rival of the community in accordance with the principles of society 5.0.
    © Published under licence by IOP Publishing Ltd.

    This article can be accessed at https://www.scopus.com/pages/publications/85075861932

  • Significance of Marketing Education in Reducing Poverty in Indonesia: A Special Review on Quality of Life

    Significance of Marketing Education in Reducing Poverty in Indonesia: A Special Review on Quality of Life

    Senny Luckyardi; Ratih Hurriyati; Disman; Puspo Dewi Dirgantari

    DOI: 10.15549/jeecar.v9i1.867

    Abstract:

    Poverty in Indonesia has become a critical issue as a result of social and economic disparities. The phenomenon is inextricably linked to education’s role as a gateway to poverty alleviation. One of the primary causes of entrepreneurial failure, which ultimately increases the risk of bankruptcy and poverty, is a lack of public knowledge about marketing. From the stated problem, the purpose of this research is to investigate how marketing education can aid in the reduction of poverty in the context of quality-of-life improvement. Because most previous research focused on unemployment and income levels as indicators of poverty, which did not explain the quality of life comprehensively, a review of the quality of life is required in this study. Additionally, Man Whitney analysis was used to compare the quality of life in the two groups of respondents using a quantitative method. Observations were also conducted for a period of six months to assess the respondents’ quality of life. WHOQOL-BREF was used as a research instrument and was distributed to Group 1 (30 respondents who had received marketing education) and Group 2 (30 respondents who had not received marketing education). Each respondent is from a different province in Indonesia. The findings indicate that marketing education can help reduce poverty, resulting in significant improvements in quality of life. Marketing knowledge leads to positive changes that have a significant impact on human well-being. This research contributes to our understanding of marketing education as a means of reducing poverty. © 2022, Institute of Eastern Europe and Central Asia. All rights reserved.

    Keywords: Analysis; Indonesia; Marketing education; Poverty; Quality of life

    This article can be accessed at https://www.scopus.com/pages/publications/85124341101

  • Enhancing Students’ Advanced Mathematical Thinking in Algebra through Three Worlds Journeys on Mathematics Worksheets

    Enhancing Students’ Advanced Mathematical Thinking in Algebra through Three Worlds Journeys on Mathematics Worksheets

    Authors: Nadya Dewinda Agustin, Mohamad Syarif Sumantri, Arita Marini, Sri Pernia Warakmulty

    Abstract

    This study investigates the development of primary students’ advanced mathematical thinking (AMT) skills in solving algebra problems using worksheets based on Tall’s three-worlds journey of mathematics. Employing an explanatory sequential design, this research integrated quantitative and qualitative data from 40 fifth-grade students. Instruments and data analyses were validated through expert judgment and triangulation. The findings reveal that students achieved AMT skills, including mathematical representation, creativity, abstraction, and proof. Approximately 40% of students reached the natural phase, 35% progressed to the natural-to-formal phase, and 35% attained the formal-axiomatic phase. These results occurred because Tall’s approach leverages children’s natural tendencies to play, imagine, and explore, fostering deeper reasoning. This study impacts mathematics education by demonstrating that AMT skills can be nurtured at the primary level through structured scaffolding, enhancing students’ cognitive development and problem-solving abilities in algebra. © School of Engineering, Taylor’s University.

    Author keywords

    Advanced mathematical thinking; Algebra problems; Mathematical proof; Primary schools; Three worlds of mathematics

    This article can be accessed at https://www.scopus.com/pages/publications/105021025512

  • Zoophobia Self-Therapy Application Using 

    Zoophobia Self-Therapy Application Using 

    Graduated Exposure Therapy Method And Augmented Reality

    Authors: Irawan Afrianto; Ikhsan Darmawan; Sufa Atin

    DOI: 10.1109/INCITEST59455.2023.10396978

    Abstract

    Zoophobia is a severe anxiety disorder that develops when a person experiences anxiety and fear around specific animals. One method to control fear is Graduated Exposure. In its application, Graduated Exposure needs to be accompanied by a psychologist who provides exposure material as a stimulus for the sufferer’s fear. The purpose of this research is to build an android-based application that implements exposure therapy as an alternative self-help therapy to control the fear of zoophobia patients. This application combines the use of augmented reality technology to replace real animals with 3D objects as a therapy stimulus, as well as a smart band as a user’s heart rate measuring device during therapy. The results of testing the black-box method show that the functional system built is as expected. While beta testing, the results obtained 88.89% strongly agree that the utilization of zoophobia therapy using mobile applications can help reduce fear, 86.67% strongly agree that exposure therapy using mobile applications provides the same experience as direct exposure, 75.56% agree that the use of 3D objects can replace real animals as a fear stimulus, 75.56% agree that interacting with the intermediary of augmented reality technology provides the same fear. © 2023 IEEE.

    Author keywords

    Augmented Reality; Graduated Exposure; Self-Therapy Application; Smart Band; Zoophobia

    Indexed keywords

    Engineering controlled terms

    Augmented reality; Mobile computing; Patient treatment

    Engineering uncontrolled terms

    3D object; Augmented reality technology; Exposure therapy; Graduated exposure; ITS applications; Mobile applications; Self-help therapy; Self-therapy application; Smart band; Zoophobia

    Engineering main heading

    Animals

    This article can be accessed at https://www.scopus.com/pages/publications/85185201444