as Interactive Learning Media For High School Students
Authors: Diana Effendi ; Rani Puspita Dhaniawaty ; Mufti Muhammad Pratadina ; Rahmat Hidayat ; Muhammad Alghani ; Bella Hardiyana
DOI: 10.1109/INCITEST64888.2024.11121459
Abstract:
This research aims to build a multimedia-based learning application program for the history of a colonial war in Indonesia. The object of research was conducted at SMAN 24 Bandung, class XI as many as 8 classes. The problem faced at this time is that students get material on the history of war in Indonesia only by capitalizing on materials from books and or PowerPoint soft files as references. In delivering the material by the teacher only face to face in class, lecturing, holding question and answer sessions, and not having a variety of interactive learning media, learning history becomes less interesting. Multimedia is an innovative learning system that requires teachers to be more creative in combining multimedia elements such as text, images, sound, video, and animation to unite and achieve learning objectives. The method used in developing this application is the Multimedia Development Life Cycle (MDLC). In the alpha and beta testing stages, testing was carried out by 4 evaluators, namely learning material experts (vice principal), learning design experts and communication media experts from multimedia industry practitioners, and users represented by history teaching teachers. Three aspects are assessed, namely audio media, video media, and multimedia with a value > =3, multimedia applications are said to be suitable for use as learning aids. From the results of the evaluator’s assessment, the three aspects are obtained around the average value of the evaluator 5.18, which means that this application is feasible to use as a learning media in the history of colonial wars in Indonesia. © 2024 IEEE.
Author Keywords:
assessment; multimedia; Multimedia Development Life Cycle
Indexed Keywords:
Engineering controlled terms
Application programs; Audio acoustics; Computer aided instruction; E-learning; Education computing; Educational technology; Learning systems; Multimedia systems; Students; Teaching
Engineering uncontrolled terms
Assessment; High school students; Indonesia; Interactive learning; Learning media; Multimedia applications; Multimedia development; Multimedium; Multimedium development life cycle; Teachers’
Engineering main heading
Life cycle
This article can be accessed at https://www.scopus.com/pages/publications/105015673205?
