Tag: kampus IT terbaik

  • Analysis and Monitoring System of Train Generator Sets Based on Internet of Things (IoT)

    Authors: Henny; Agus Heri Setya Budi; Arjuni Budi Pantjawati; Mochamad Ilham Alwi Rifa; Iyan Andriana

    DOI: 10.1109/INCITEST59455.2023.10396896

    Abstract

    This research aims to create a reliable and monitoring system for train generator sets based on the Internet of Things (IoT) using the Research and Development (R&D) method. The main objective of this research is to obtain a system that can provide real-time information about power factor changes in the generator set and improve the power factor through reactive power compensation by determining the value of capacitors that should be installed to achieve a target power factor of 0,9. The research stages include designing and developing the system using relevant hardware and software components. The system is designed based on components such as PZEM-004T, CT, LM2596 SIM 800L, and ESP32 microcontroller to collect data from the sensors and send it to the server through the internet. Next, the system stores parameter data in the Firebase database. Then, an algorithm is created to recommend capacitor values to improve the power factor with a target of 0.9. Finally, a website is built using ReactJS to display all parameter data and capacitor recommendations. Testing the PZEM-004T sensor showed an error rate of 0.8% to 1.5% in the generator set parameters. From this research, it can be concluded that the reliability and monitoring system for train generator sets based on the Internet of Things (IoT) have been successfully developed. The system can provide real-time information about the power factor and offer capacitor value recommendations with a target power factor of 0,9. © 2023 IEEE.

    Author keywords

    capacitor; generator sets; internet of things (IoT); power factor

    This article can be accessed at: https://www.scopus.com/pages/publications/85185196384

  • Computational Calculation on the Shell and Tube-Type Heat Exchanger for Lanthanum Oxide (La2O3) Nanoparticle Production Process for Energy-Related Material Application

    Authors: Asep Bayu Dani Nandiyanto ; Irine Sofianty ; Adani Gina Puspita Sari ; Rofi Fadilah Madani ; Fitri Febrianti ; Risti Ragadhita ; Teguh Kurniawan ; Rizky Jumansyah ; Eddy Soeryanto Soegoto ; Senny Luckyardi ; Muhammad Aziz

    DOI: 10.18280/mmep.100243

    Abstract

    This paper introduced a design of a heat exchanger to get an optimum heat transfer enhancement technique that can be used for the production of lanthanum oxide (La2O3). The shell and tube type was selected since this type is one of the effective types for making excellent heat transfer, which was then compared to the Tubular Exchanger Manufacturers Association (TEMA) standard to obtain the dimensional specifications of the heat exchanger device. Several parameters were calculated to evaluate the performance of the designed heat exchanger. Numerical calculation obtained from the heat exchanger containing 138 tubes can be used to maintain the temperature in the reactor (prospective temperature can change from 40 to 60°C with rapid heating) using heating liquid (controlling by transferring heat from 100 to 70°C) with the effective value of 96%. This study can be used as a reference for supporting information in the current issue of the need for the large production of La2O3 particles © 2023, Mathematical Modelling of Engineering Problems.All Rights Reserved.

    Author keywords

    heat exchanger; La2O3; nanoparticles; shell and tube

  • Integration of Failure Mode and Effect Analysis with Fuzzy Analytical Hierarchy Process for Risk Prioritization in Machining Processes

    Authors: Gabriel Sianturi, Agus Riyanto, M. Yani Syafei, Julian Robecca, Alam Santosa, Adi Lukman Nurhakim

    DOI: 10.1109/INCITEST64888.2024.11121517

    Abstract

    This paper develops a Failure Mode and Effect Analysis (FMEA) method integrated with the Fuzzy Analytical Hierarchy (FAHP) method to prioritize the risk in the autoclave bolt machining processes. FMEA is applied to identify and evaluate the failure modes, while FAHP is utilized to determine the weights of risk factors so that the weights are not taken the same as in the traditional FMEA approach, but it is based on the decision maker’s judgment. The incorporation of fuzzy set theory into FAHP can overcome the problems of uncertainty and vagueness faced by decision makers during the evaluation process. The result of the research shows that the severity has the highest weight, followed by detection and occurrence. In addition, the diameter is not accurate in the failure mode with the highest Risk Priority Number (RPN) among all failure modes. © 2024 IEEE.

    Author keywords

    FMEA; Fuzzy AHP; machining process

    This article can be accessed at https://www.scopus.com/pages/publications/105015745069

  • Implementation of Science Learning Application Two Seasons Weather Change Material Based of multimedia For Deaf Students

    Authors: Diana Effendi; Beri Noviansyah; Sri Ela Dinasti; Delviola Cancerina

    DOI: 10.1109/INCITEST59455.2023.10397027

    Abstract

    This research is a continuation of previous research, namely the Design of Multimedia Based Two Season Weather Change Science Learning Application For Deaf Students Part B for Deaf. This study will discuss how to implement programs that have been made into applications that can be used by user with prototype approach. In addition, a measurement of user satisfaction with the application was carried out. To measure user satisfaction with the application, descriptive and quantitative methods were used, using a questionnaire distributed to seven respondents, namely six students of grade VI and one science teacher at SLBN Cicendo Bandung, with seven questions. From the results of the questionnaire distribution, the satisfaction level of the respondents was 95%, which means that the user is satisfied with the multimedia application, where this application can help in the process of teaching science, especially the material of two seasons weather change. The results of this research contribute to how the learning model is more interesting for deaf students and makes it easier for teachers to explain the material compared to conventional teaching methods. © 2023 IEEE.

    Author keywords

    multimedia; science; two season weather change

    This article can be accessed at: https://www.scopus.com/pages/publications/85185194326

  • Feature Classification Based on Heterogenous Data 

    Using Hybrid Machine Learning: A Review

    Authors: Agus Nursikuwagus ; Heri Purwanto ; Deshinta Arrova Dewi

    DOI: –

    Abstract

    Heterogeneous data is a dataset with various types including data type and data source. Classification of heterogeneous data is still becoming a discussion in research in the field of intelligence artificial especially in learning classification. Based on data and machine development classification, then study this still relevant done. Machine classification that is still trending now is a hybrid engine known as the collaboration technique such as a fuzzy technique and neural network. The aim of this review paper is to find opportunity research on hybrid machine learning that perform classification on heterogeneous data with multi-class targets. There are several challenges on heterogeneous data such as 1)determining algorithm normalization and text processing as Step beginning from the input layer, 2) function formation variable linguistics for every case allow existence opportunity study for linguistic processes, 3) A membership function algorithm that can adapt of the dataset used can as opportunity research, 4) finding method shaper fuzzy rule as machine inference from a neural network, 5) Process structure of every task, 6) performance like efficiency memory for processing ( management memory ), complexity (process time), and validation architecture (accuracy, precision, recall, f-measure, specification, true prediction, false prediction). The result of the research obtained is the existence opportunity for improving or developing a hybrid classification machine that can handle heterogeneous data with multi-class targets. © 2023 Little Lion Scientific.

    Author keywords

    Classification; Feature; Fuzzy; Heterogenous Data; Neural Network

    This article can be accessed at https://www.scopus.com/pages/publications/85174975477

  • Development of Innovative Model for Waste Management System Using Internet of Things (IoT) and Machine Learning

    Development of Innovative Model for Waste Management System Using Internet of Things (IoT) and Machine Learning

    Authors: Dimas Akmarul Putera, Ansarullah Lawi, Filmada Ocky Saputra, Sri Handayani, Yun Arifathul Fatimah, Ivan Muhammad Reza, Sholikun, Zainal Arifin Hasibuan, Alvendo Wahyu Aranski

    DOI: 10.1109/ICIC64337.2024.10957619

    Abstract

    Effective and efficient waste management system is a significant challenge in coastal areas. This research proposes the development of innovative model for waste management system using IoT and machine learning. The system consists of hardware such as cameras and image sensors installed in coastal locations to monitor the volume and types of waste. The image data collected from these devices is stored and analyzed using image processing techniques. The YOLO (You Only Look Once) algorithm is used to identify and classify the types of waste. The identified data is then used to train a machine learning model, which allows for the prediction of future waste volume and types. These predictions are used to optimize waste collection schedules, reduce operational costs, plan the types of waste processing, and minimize environmental impact. With this holistic approach, the system is expected to enhance the efficiency and sustainability of waste management, providing an innovative solution to waste management issues in coastal areas. © 2024 IEEE.

    Keywords: Environment; Image Processing; IoT; Machine Learning; Waste Management

    This article can be accessed at https://www.scopus.com/pages/publications/105004578932

  • Computation Offloading Quality of Service Improvement with Multi Layer Approach Based on Pure Edge Sim Simulator

    Authors: Agus Mulyana; Sri Wahjuni; Taufik Djatna; Heru Sukoco

    DOI: 10.1109/INCITEST59455.2023.10396945

    Abstract

    Internet of Things (IoT) devices possess limited resources, encompassing computing speed of microcontrollers, memory capacity, battery energy sources, and diverse computational requirements. The prevalent system architecture comprises two tiers, wherein IoT devices connect to the cloud to transmit data or receive commands, relying on a stable internet connection. However, in environments with restricted internet coverage and stability, this situation can become problematic, potentially leading to a reduction in Quality of Service (QoS). A viable solution to address this challenge involves the utilization of computation offloading techniques. This approach involves recognizing computation characteristics through specific rules, determining whether computations should take place at the IoT device layer, the edge computing layer, or within cloud computing. By implementing a multilayer three-tier scheme, the computation offloading process can be effectively optimized. Empirical testing conducted using the Pure Edge Sim simulator demonstrates that the amalgamation of IoT, Edge, and Cloud layers yields the most favorable outcomes for enhancing QoS. © 2023 IEEE.

    Author keywords

    computation offloading; internet of things; multilayer approach; pure edge sim; quality of services

    This article can be accessed at: https://www.scopus.com/pages/publications/85185199021

  • Application of The Thinking Design Method in UI/UX Design of The Lawn Mowing Service Application

    Authors: Muhammad Faiz Islami, Hanhan Maulana

    DOI: 10.1109/INCITEST64888.2024.11121521

    Abstract

    People in Bangkinang have difficulty accessing effective lawn mowing services. Lack of information and traditional ordering methods prevent service providers from expanding their market reach. A digital solution is needed to overcome this problem. In Bangkinang City, many people are engaged in lawn mowing services, but ordering for this service traditionally done through brochures and word of mouth recommendations. This study focuses on developing a lawn mowing service application using design thinking. English This methodology consists of five steps: empathize, define, ideate, prototype, and test, which are used to understand user needs, generate ideas, develop prototypes, and test solutions. The research results in the form of a prototype mobile application for service providers in Bangkinang City, tested using the system usability ladder (SUS) method with an average score of 80.66 for the service user application and 81.5 for the service provider application, indicating that the application is easy to use and well received by users. This research is expected to improve the effectiveness and efficiency of the lawn mowing servise booking process and contribute significantly to the development of information technology in the community. This research aims to design a lawn mowing service application using design thinking, to give users a good experience and can efficiently order services. © 2024 IEEE.

    Author keywords

    Design thinking; system usability scale; usability

    This article can be accessed at https://www.scopus.com/pages/publications/105015889965

  • Assessing the Effectiveness of Notebar, ConductorBot, and Sub-ConductorBot Methods in Training Novice Angklung Players

    Authors: Bella Hardiyana ; Adam Mukharil Bachtiar ; Kazuki Sugita ; Diana Effendi ; Beri Noviansyah ; Prarinya Siritanawan ; Wen Gu ; Koichi Ota ; Shinobu Hasegawa

    DOI: 10.1109/INCITEST64888.2024.11121467

    Abstract

    This study explores the effectiveness of three distinct angklung training methods: Notebar (NB), ConductorBot (CB), and ConductorBot with Sub-Conductor (SC), specifically targeted towards novice angklung players. The objective was to assess the impact of each method on participant performance, as measured by the difference between Pre-test and Post-test scores. The study’s aims are threefold: (1) to determine the most effective method for enhancing novice players’ skills, (2) to assess whether these methods can provide a sufficient alternative to human conductors during practice, and (3) to explore the potential of these tools in both home and school practice environments. Through Pre-test and Post-test performance comparisons, effect size analysis using Cohen’s d indicated medium impacts across all methods, with SC demonstrating the highest effect size (0.645), followed by NB (0.622) and CB (0.606). The Kruskal-Wallis test, however, revealed no statistically significant differences between the methods, suggesting that all three are similarly effective in improving performance. Participant feedback highlighted areas for improvement in usability, timing synchronization, and fluidity of movement, which are crucial for novice players as they develop foundational skills. These insights informed recommendations for future work, including the refinement of method usability, the enhancement of robotic movement fluidity, adjustments to timing for better synchronization, and the exploration of hybrid methods. This study underscores the importance of both overall method effectiveness and the need for personalized approaches to optimize learning outcomes, particularly for novice angklung players. © 2024 IEEE.

    Author keywords

    angklung; conductorbot; notebar; novice players; sub-conductor; training methods

    Indexed keywords

    Engineering controlled terms

    Learning systems; Robotics

    Engineering uncontrolled terms

    Angklung; Conductorbot; Effect size; Notebar; Novice player; Performance; Post test; Sub-conductor; Test performance; Training methods

    Engineering main heading

    Personnel training

    This article can be accessed at https://www.scopus.com/pages/publications/105015862069

  • Enhancing The Attractiveness of Coloring Books Using Live Texturing Augmented Reality

    Authors: Hanhan Maulana; Jajang Saeful Anshor; Hideaki Kanai

    DOI: 10.1109/INCITEST59455.2023.10396956

    Abstract

    This study aims to build live texturing augmented reality to enhance the attractiveness of coloring books. This research has four main stages, namely data gathering, object preparations, software development and evaluations. This study uses UNITY 3D in building a Live Texturing Augmented Reality System. The AR method used is the Marker method. Users can color the marker. The 3D object will follow the color given to the marker in real time. This system is expected to increase children’s attraction to coloring. It is hoped that children’s understanding of color can also be improved. Furthermore, this system is expected to help children in deciding on color selection so that children’s creativity is getting better. © 2023 IEEE.

    Author keywords

    Augmented Reality; Coloring books; interactive system; Live Texturing; Multimedia

    This article can be accessed at: https://www.scopus.com/pages/publications/85185195328