Authors: Lilis Marina Angraini, Dianne Amor Kusuma, Reni Wahyuni, Muchamad Subali Noto, Astri Wahyuni, Aay Susilawati, Donny Reza
Abstract
This study outlined the development process of augmented reality (AR) media for teaching geometry, grounded in prior mathematical knowledge. We used the design thinking method, consisting of empathizing, defining, ideating, prototyping, and testing. The study showed that AR media developed for geometry based on prior mathematical knowledge was highly valid for being used by media and content expert validators. This is because AR media is designed according to students’ prior mathematical knowledge, categorized into high, medium, and low levels, making geometry learning more effective. The impact extends to various fields of science, technology, engineering, and mathematics (STEM), introducing a new, more engaging, and enjoyable way of delivering educational content. © School of Engineering, Taylor’s University.
Author keywords
Augmented reality; Geometry; Mathematics; Media; Teaching
This article can be accessed at https://www.scopus.com/pages/publications/105002424757