Authors: John Adler; Selvia Lorena Br Ginting; Mochamad Fajar Wicaksono; Dianto Setiyadi; Yogie Rinaldy Ginting
DOI: 10.1109/INCITEST59455.2023.10396965
Abstract
This research aims to develop an interactive learning system based on Arduino Uno basic material. To realize this system, Augmented Reality technology is used which will explain each Arduino Uno pin function along with an explanation of each example of the basic circuit provided. This started with the Arduino Uno learning process which often caused damage to the Arduino or the components that were connected to the Arduino itself during the process of making the circuit. This problem can occur due to a lack of basic understanding of theory. The use of Augmented Reality technology is able to display objects in the form of Arduinos in virtual 3D, so that 3D objects can appear, markers are used to mark each object, the introduction of the Arduino Uno itself can be simulated by providing a real picture using the multi marker method where there is a main marker containing 3D objects in the Arduino series and supporting markers containing explanations of the series. Thus, learning is not limited to conventional learning and minimizes errors in trials. The method used to develop the system is the waterfall method. The waterfall method itself is part of implementing a design with a good and reasonable target. Based on the tests obtained, the Arduino Uno learning application is able to run well using multiple markers, 3D or 2D objects can be run on a smartphone, and black box testing and marker reading testing are carried out with different lighting levels and reading from different sides. © 2023 IEEE.
Author keywords
arduino; augmented reality; learning; markers; smartphones
This article can be accessed at: https://www.scopus.com/pages/publications/85185201436







