Tag: Best Research

  • The Existence of Social Media as a Promotional Media in the Hijab Image Revolution in Indonesia

    Authors: Melly Maulin Purwaningwulan, Asep Suryana, Uud Wahyudin, Susanne Dida

    Abstract

    This research purposed to in-depth analyzing about the existence of social media as promotional media in the hijab image revolution in Indonesia, to examine it’s cause and give the picture of hijab image in Indonesia. This research is conducted with qualitative approach and case study method. The result showed that social media increasingly exist in promoting Muslim fashion, because of the changed in Muslim consumers who are more religious but also more intense using social media. Hijab image revolution was encouraged by the communities and role models who emigrated (hijrah). Hijab image became diverse, characterized self identity, and the depth of the faith. Research concluded that the existence of social media has inspired Muslim women (Muslimah) in Indonesia to wear hijab,creating fashion trends powerfully, give an alternative in dressing, but also caused the shifts of the true meaning of hijab. This research affected the policy of Islamic product’s promotional creative content. © 2019 Library Philosophy and Practice.

    Author keywords

    Hijab revolution; Muslim Fashion; Promotion; Social Media

    This article can be accessed at https://www.scopus.com/pages/publications/85066090996

  • Ibn Al-Haytham’S Classification of Knowledge

    Ibn Al-Haytham’S Classification of Knowledge

    Authors: Usep Mohamad Ishaq, Wan Mohd Nor Wan Daud

    DOI: 10.14421/ajis.2017.551.189-210

    Abstract

    Ibn al-Haytham (d. 1039) is a well known scholar for his contributions in natural and mathematical sciences. The research focuses on his works in sciences and mathematics and only a few studies carry out on his contribution on philosophy due to the lack of the primary sources. The only known surviving Ibn al-Haytham’s work on philosophy is Kitāb Thamarah al-hikmah. However, few studies have examined and explored this work. Based on this work, the present study tries to scrutinize Ibn al-Haytham’s epistemology and focused mainly on his classification of knowledge. The comparative study of Ibn al-Haytham’s classification of knowledge and that of al-Fārābī’s, Ibn Hazm’s, Tūsī’s, and al-Ghāzālī is also carried out. The result shows that Ibn al-Haytham has two mode of classifications: the ontological and epistemological. It is also obvious that Ibn al-Haytham tries to integrate Greek philosophy and sciences within the worldview of Islam. The results of the present study also suggests that the nexus between the concept of classification of knowledge and the concept of perfect man (al-insāan al-tāmm) is obvious.

    Author keywords

    Al-hIkmah; Classification of knowledge; Ibn al-Haytham; Kitāb Thamarah al-hikmah

    This article can be accessed at https://www.scopus.com/pages/publications/85040654146

  • Design of Angklung Music Scoring System Based on Remote Training

    Design of Angklung Music Scoring System Based on Remote Training

    Authors: Bella Hardiyana ; Shinobu Hasegawa

    DOI: https://doi.org/10.37934/araset.31.1.355364

    Abstract

    Angklung is a traditional musical instrument from West Java, Indonesia. To play a song using this instrument can only be played in groups. The size of the musical instrument is quite large and prone to damage if carried anywhere, making it challenging to practice except in schools or music clubs. Since the pandemic, it has become increasingly difficult for students to practice angklung due to the limitations of face-to-face learning. This study aims to make it easier for students to practice and play angklung. The system is based on online multiplayer games so that students can learn and play angklung with more fun, and players can play anywhere. Players can use the mobile version of the angklung application as a substitute for the angklung instrument. Players can perform a duet with other players in playing the same song. The results of the player’s performance will be displayed as scores and stored in the database. Besides that, a real-time feedback function is always displayed for each note played. To distinguish individual players and/or notes, we use vibration sensor technology installed in each mobile application or signal processing, and the system will recognise them properly. We propose a Short-time Fourier Transform (STFT) algorithm as a scoring system and realtime-feedback performance. We use class diagrams to describe the whole application system and describe the functionality of the system in detail. We collect some research related to angklung and technology. Currently, there is a little study that could answer all the problems of learning and training angklung. The results of this study in the form of a system design are the initial research stage and are used for the following research phase. In conclusion, the design of this study can solve the existing problems so that the system will make it easier for students to practice and play angklung.

    Keywords

    Angklung, music, scoring system, remote training


    This article can be accessed at https://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/article/view/2308

  • Designing Interactive Mathematics Educational Games using the Digital Game-Based Learning-Instructional Design (DGBL-ID) Method

    Designing Interactive Mathematics Educational Games using the Digital Game-Based Learning-Instructional Design (DGBL-ID) Method

    Authors: Rani Puspita Dhaniawaty ; Sri Supatmi ; Mia Fitriawati

    DOI: https://doi.org/10.37934/araset.32.2.433438

    Abstract

    Educational games are currently widely used as supporting media in the teaching and learning process. One of the elementary school subjects that require supporting media is mathematics. In the process of making interactive mathematics educational games for elementary school students, game developers must make a design first. The appropriate design method for this research is the Digital Game-Based Learning-Instructional Design (DGBL-ID) method. The DGBL-ID method is a development method for making educational games that can be adapted to learning materials. The purpose of this research is to help game developers in making mathematical game applications that are adapted to the 2013 curriculum that is currently applied. The focus of this research is on the analysis and design stages contained in the DGBL-ID method. The results of this research are in the form of designing games-based interactive mathematics learning media that can be used as a guide for game developers in making interactive mathematics educational games. With this design, game developers can find out what educational games are needed by users according to the characteristics and objectives of learning mathematics.

    Keywords: Educational games, Mathematics, DGBL-ID method


    This article can be accessed at https://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/article/view/2312

  • Experimental Study of Dam Break Flow Generated by The Flap Gate in Horizontal Channel

    Experimental Study of Dam Break Flow Generated by The Flap Gate in Horizontal Channel

    Authors: Vitta Pratiwi ; Muhammad Syahril Badri Kusuma ; Hadi Kardhana ; Mohammad Farid

    DOI: 10.21660/2020.75.16098

    Abstract

    The risk of dam break failure become one of the most important issues to decide the feasibility of reservoir and dam development in Indonesia. This paper presents an experimental work result of a dam break flow through a single oblique obstruction in a straight rectangular channel. The dam break flow was generated by a sudden swing of a flap gate set on the contraction join of a horizontal reservoir and a horizontal channel. The initial condition of the dam break flow is set up based on the water height in this reservoir. A spatial temporal measurement of depth and velocity of the generated dam-break flow was conducted around the obstruction. The flow depth was measured using an ultrasonic-based sensor supported by a GPRS communication system, and the flow velocity was measured using a high-speed type current meter. Less correlation between the measured depth and velocity flow in the first of three seconds after the flow generation, where the flow has a high intensity of turbulent, was observed due to the limitation of data acquisition capacity. Compared to Noel’s experimental works where the dam-break mechanism is simulated using an uplift gate, the flow depth and velocity profiles of the current experimental work have a good agreement in its pattern and in less agreement in its magnitude. Meanwhile, compared to Noel’s numerical model result, it has fewer agreement results. These differences might be occurred due to the influences of differences dam break mechanism and data acquisition system. © 2020, Int. J. of GEOMATE.

    Author keywords

    Dam break; Experimental model; Flap Gate; Flood flow; Horizontal Channel


    This article can be accessed at: https://www.scopus.com/pages/publications/85096925617

  • Society 5.0: Optimization of Socio-Technical System in Poverty Reduction

    Society 5.0: Optimization of Socio-Technical System in Poverty Reduction

    Author: Gustiana I. ; Wahyuni W. ; Hasti N.

    DOI: 10.1088/1757-899X/662/2/022019

    Abstract:

    The purpose of this study is to design a digital platform design as one solution to solving poverty problems that exist in the community with various causes. Poverty is a complex problem caused by multidimensionality. The cause of poverty is not only a problem of economic inequality but also caused by social problems, education, and lack of access to communicate or communication. The methodology used in this research is Sociotechnical System (STS), STS analysis used six attributes, namely goals, people, buildings/infrastructure, technology, culture, and processes/procedures. This approach (STS) analyzes approaches based on social problems and technical problems. The final results of this study created a digital platform design as a public space to capture community participation in order to care and want to share with poor communities in the form of entrepreneurship training groups (UKM). This technology becomes a tool to help in educating society, not a rival of the community in accordance with the principles of society 5.0.

    © Published under licence by IOP Publishing Ltd.

    This article can be accessed at: https://www.scopus.com/pages/publications/85075861932

  • Computer Science Research in Indonesia to Create Sustainable Infrastructure for United Nations Sustainable Development Goals

    Computer Science Research in Indonesia to Create Sustainable Infrastructure for United Nations Sustainable Development Goals

    Authors: Eddy Soeryanto Soegoto, Brandon Nathanael Meliala, Senny Luckyardi, Bobi Kurniawan

    Abstract

    This study explored the role of computer science in advancing sustainable infrastructure in Indonesia, aligning with the United Nations Sustainable Development Goals (SDGs). As the country grapples with rapid urbanization, environmental challenges, and disaster resilience, emerging technologies such as Artificial Intelligence (AI), big data, the Internet of Things (IoT), and blockchain present innovative solutions. This research examined the studies using the Systematic Literature Review (SLR) from the past five years that focus on the application of computer science in sustainable infrastructure development in Indonesia. The study highlights contributions that align with the UN SDGs through a structured process of identifying, evaluating, and synthesizing relevant findings. Key findings reveal the potential of AI-powered smart grids, IoT-based environmental monitoring, and predictive analytics for disaster management. However, challenges such as infrastructure disparities, cybersecurity risks, and regulatory gaps remain significant barriers to adoption. The study emphasizes the need for more significant investment, stronger policies, and cross-sector collaboration to accelerate technology integration. By merging computer science with sustainability strategies, Indonesia can enhance infrastructure resilience, drive economic growth, and strengthen environmental protection. This research provides policy recommendations and insights for future studies, advocating a technology-driven approach to sustainable development. © School of Engineering, Taylor’s University.

    Author keywords

    Artificial intelligence (AI); Computer research; Digital infrastructure; Internet of things; Sustainable development goals

    This article can be accessed at https://www.scopus.com/pages/publications/105001481965