Authors: Ruhimat, Eddy Soeryanto Soegoto
Abstract
Socialization of earthquake and tsunami to students is carried out regularly in the BMKG Goes to School (GTS) activity. The purpose of this study is to determine the efficiency and effectiveness of the Augmented Reality (AR) implementation in BMKG GTS earthquake and tsunami socialization. The method used in this study was a quantitative method using surveys for data collection. The results showed that AR technology through BMKG GTS is very effective and efficient in socializing the earthquake and tsunami to students. The program is expected to increase students understanding of earthquake and tsunami information as it is presented in an interactive and attractive display. © School of Engineering, Taylor’s University.
Author keywords
Augmented reality; BMKG Goes to School; Earthquake; Socialization; Tsunami
This article can be accessed at https://www.scopus.com/pages/publications/85145379604
